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Michel Foucault's The Order of Things (feat. a UX UI Study — still updating)

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1. Occupational disease
They say when you hold a hammer, everything looks like a nail..
I was watching a video on liberal-arts philosophy I like to enjoy as a hobby (Michel Foucault, The Order of Things).. and suddenly it became a new? interesting occasion to also map it onto the flow of so-called UX UI — skeuomorphism, typography, grid, flat UI, and so on.

2. Taste, philosophy 
As Foucault says, if the episteme of history centered on the human being comes to an end.. I have a hunch that the new episteme will not be the sign of humans as a set, but a new sign for the smaller individual. Along with that, "things" (objects) will probably refer to their counterpart in the space we currently perceive — the virtual — and to their counterpart outside the Earth — the cosmos.

 

 

Flipping through it alone.. from lab's book study covers a similar topic, so I'll share what I shared there.

The Order of Things — Skeuomorphic and Flat

 

The Order of Things — Skeuomorphic and Flat

A deja-vu between Michel Foucault's The Order of Things and skeuomorphism — Pleasant Charles. Skeuomorphism and flat design. Skeuomorphic 2012 / Flat design 2017. Digital Transformation, Causal Relationship, Evolution: 14C~16C, 17C~19C. History (human, time,

docs.google.com

 

 

 

 

 

UX UI studies I've been reviewing lately ( — still updating — )


Thanks to from lab's book study this time, I got the chance to re-organize my take on UX UI with a humble posture. And in the process, I was also able to introduce user stories and agile process — which I had only heard about as rumor — into actual company practice! Wow!

https://docs.google.com/presentation/d/112FXK-qSS8VyyTrVnqxEmmfS1cO7crzloLtjLhRMgOw/edit#slide=id.p

 

On the usual UX (feat. From Lab book study)

Understanding UX/UI properly. *coming → delivered (derived or emerging) **total experience → the personal (individual) narrative that contains the emotions triggered by the previous experience — personal narrative interaction. Coming after the experience* is the total

docs.google.com

 

 

 

Funnel analysis is used not just for marketing but as a key tool (methodology) for POs to set sprints and manage KPIs. Through this study I was able to think about the funnel-mindset itself — not merely as a measurement or management indicator, and not as the trend-of-the-year frames (AIDMA, AISAS, AARRR).

https://docs.google.com/presentation/d/1GZ2kgpluoRrI-cANwHC7Zhff94LqkDNbSwzondLYBJE/edit#slide=id.g11d805189f4_1_813

 

Equipping the funnel mindset (feat. From Lab book study)

AARRR isn't what matters — equipping the 'funnel mindset' is. Funnel Mindset: when you come to know, you truly love; when you love, you truly see; when you see, you want to keep it, but simply keeping

docs.google.com

 

 

 

Design, and more ultimately communication, is subjective in many ways. And yet lately, with everyone talking AI or growth hacking, we're all too busy expressing and interpreting things in numbers and metrics. Even when the same words are said, even when the same interface is laid out, even the same person will receive it differently each time, depending on the situation. Just as pretty people aren't all kind, simple/clear/concise writing and interfaces don't all deliver a good experience. The use-path copywriting that sits on top of an app needs that same care. In the end, we are.. making services for people — that is, for you and for me — to use. I've organized those thoughts.

https://docs.google.com/presentation/d/1iL80YYhmeXWRVwzRiKENKVJy5SV7nIx9Pctd6xmBVyg/edit#slide=id.g11d805189f4_1_1015

 

This GUI thing — looking pretty isn't enough (feat. From Lab book study)

This GUI thing — looking pretty isn't enough. Microcopy (examples). Clear, concise, useful, consistent — the 4 rules for good UX writing. < Author: normalstory planner Pleasant Charles (https://www.normalstory.com)

docs.google.com

 

 

 

A researcher's tale of what happened when I was digging into visual-centrism and ended up at Grandpa Descartes.

http://docs.google.com/presentation/d/1pLF3Qqn_FpUBa3XG6Oig2Hqqg9MDkd4yJm6QCXi4lKc/edit

 

After Researching

About: visual-centrism (feat. Grandpa Descartes). In the process of finding and analyzing apps that guide life in a slightly better direction... ICT (Information and Communication Technology), HCI (Human Computer Interaction), CUI (conversational user interfa

docs.google.com

 

This English version was translated by Claude.

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Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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