2013 Korean Cognitive Science Conference
3rd Call for Participation
Sogang University, Chung Ha-sang (J) Hall,
http://CogEng.net/CogSci2013
May 25, Saturday
Cognitive Science UX Applications
1) Cognitive science & UX design (Hong Ji-young, LG)
why?
Smart?
what is intelligence
We need to understand the structure and workings of the mind
thought(mind) + intelligence
Process
Sensation (memory)
Perception
Cognition
Action
Notes on sensation
Visual angle,
Characteristics of cones: to register peripheral vision, you need motion, not just color
Optical illusion through lateral inhibition (the act of extracting outlines / perceiving contours)
Feature detector cells (hard to distinguish items with the same components)
Facial recognition ability
Gestalt theory (things appear grouped by similarity: this can be applied when minimizing icons and buttons)
Sensory memory / working memory (short-term memory)
Guide users toward recognition rather than recall (arbitrary gestures are recall-based)
Natural language interface
* (Future UI: youtube->catch&throw)
2) Communication (KT, Chae Haeng-seok)
: UX through an integrated lens
Consider the influence technology has on us
(navigation, diminishing sense of space, etc.)
Creative direction for fusing humanities and engineering
Defining consumer, user, and customer
* Chomsky: MIT Linguistics / established language structure theory
Perfect sentence (structuralism): I am a person.
vs perfect meaning (semantics): I am a desk
There are limits to implementing this in systems
(Siri: language has context and thought.)
* IMC strategy ( http://m.ask.nate.com/qna/view.html?n=4707876 )
* UX = creating new value based on planning direction, in-house technology, external consulting, and purchase data (considering development, product planning, advance planning, and IMC altogether)
* flexible UI
Fusion = chaos? -> We need to think about the essence
3) Cognitive Science and UX
: Lessons from behavioral economics (Ha Yoon)
Daniel Kahneman
Amos Tversky
-> Prospective Theory
Classical economics (humans make rational and consistent decisions)
Keywords in new behavioral economics
- Heuristics
- Bias: outcomes can sometimes be distorted
- Bounded rationality: it's not always the case
-> Predictable irrationality
Lessons
- Classical economics -cognitive science-> behavioral economics
- UX so far -cognitive science-> ?
Heuristics and biases
: framing, loss aversion, anchoring, reference points, endowment effect, mental accounting...
*Thinking, Fast and Slow
At the root of heuristics is the idea that human thinking operates on two systems.
System 1 (Human): automatic, uncontrollable, associative, fast, unconscious
System 2 (Econ): deliberate, effortful, conscious, logical, slow
Traditional UX: understanding the user (the perfect user?)
Classical HCI: MHP has academic significance but is overly simplified. Isn't it very System 2 (Econ)?..
Can the user predict the system through GOMS? It's clean academically (algorithmically), but a bit removed from actual practice.
: The assumption here is that we can fully know consistent choices and conditions. It excludes awareness of System 1.
: (case) Three Mile Island nuclear accident — over 100 automatic alarms went off at the time of the accident, but the operators couldn't make sense of them (they just knew something was terribly wrong / System 1; we need to provide an answer for what to do / System 2. Were they too focused on System 1, which then interfered with System 2?),
Two scrolls,
Speed cameras (approaching System 1 rather than System 2 — instead of showing text when you exceed the speed limit, flash the whole frame),
Spatial disorientation in flight (not being able to tell up from down) — in that moment, System 1 cognition is so strong that looking at the instrument panel leads to a misjudgment,
The shopping god (impulse buying)
Usability evaluation
What should we use as the metric?
- Performance
- Preference
* (Predictably Irrational by Dan Ariely)
- A patient's pain (-> peak-end rule)
- http://m.blog.naver.com/PostView.nhn?blogId=lkh77777&logNo=60182144792
- We also need to think about System 1
