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Korean Cognitive Science Conference (1/3): Cognitive Science UX Applications

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2013 Korean Cognitive Science Conference 

3rd Call for Participation


Sogang University, Chung Ha-sang (J) Hall, 

http://CogEng.net/CogSci2013

May 25, Saturday 

Cognitive Science UX Applications



1) Cognitive science & UX design (Hong Ji-young, LG)


why? 
   Smart?
   what is intelligence
   We need to understand the structure and workings of the mind
   thought(mind) + intelligence

Process
   Sensation (memory) 
   Perception 
   Cognition 
   Action

Notes on sensation
  Visual angle,
  Characteristics of cones: to register peripheral vision, you need motion, not just color
  Optical illusion through lateral inhibition (the act of extracting outlines / perceiving contours)
  Feature detector cells (hard to distinguish items with the same components)
  Facial recognition ability
  Gestalt theory (things appear grouped by similarity: this can be applied when minimizing icons and buttons)
  Sensory memory / working memory (short-term memory)
  Guide users toward recognition rather than recall (arbitrary gestures are recall-based)

Natural language interface

*  (Future UI: youtube->catch&throw)



2) Communication (KT, Chae Haeng-seok)
: UX through an integrated lens

Consider the influence technology has on us
(navigation, diminishing sense of space, etc.)

Creative direction for fusing humanities and engineering

Defining consumer, user, and customer


* Chomsky: MIT Linguistics / established language structure theory
Perfect sentence (structuralism): I am a person.
     vs perfect meaning (semantics): I am a desk
     There are limits to implementing this in systems
     (Siri: language has context and thought.) 

* IMC strategy ( http://m.ask.nate.com/qna/view.html?n=4707876 ) 

* UX = creating new value based on planning direction, in-house technology, external consulting, and purchase data (considering development, product planning, advance planning, and IMC altogether)

* flexible UI

Fusion = chaos? -> We need to think about the essence



3) Cognitive Science and UX
   : Lessons from behavioral economics (Ha Yoon)

Daniel Kahneman
Amos Tversky
-> Prospective Theory

Classical economics (humans make rational and consistent decisions)

Keywords in new behavioral economics
  - Heuristics 
  - Bias: outcomes can sometimes be distorted
  - Bounded rationality: it's not always the case
  -> Predictable irrationality

Lessons
   - Classical economics -cognitive science-> behavioral economics
   - UX so far -cognitive science-> ?

Heuristics and biases
   : framing, loss aversion, anchoring, reference points, endowment effect, mental accounting...


*Thinking, Fast and Slow
At the root of heuristics is the idea that human thinking operates on two systems.
   System 1 (Human): automatic, uncontrollable, associative, fast, unconscious
   System 2 (Econ): deliberate, effortful, conscious, logical, slow



Traditional UX: understanding the user (the perfect user?) 

Classical HCI: MHP has academic significance but is overly simplified. Isn't it very System 2 (Econ)?..

Can the user predict the system through GOMS? It's clean academically (algorithmically), but a bit removed from actual practice.
   : The assumption here is that we can fully know consistent choices and conditions. It excludes awareness of System 1.
   : (case) Three Mile Island nuclear accident — over 100 automatic alarms went off at the time of the accident, but the operators couldn't make sense of them (they just knew something was terribly wrong / System 1; we need to provide an answer for what to do / System 2. Were they too focused on System 1, which then interfered with System 2?), 
    Two scrolls, 
     Speed cameras (approaching System 1 rather than System 2 — instead of showing text when you exceed the speed limit, flash the whole frame), 
    Spatial disorientation in flight (not being able to tell up from down) — in that moment, System 1 cognition is so strong that looking at the instrument panel leads to a misjudgment, 
   The shopping god (impulse buying)   

Usability evaluation
   What should we use as the metric?
    - Performance 
    - Preference
   
   * (Predictably Irrational by Dan Ariely)
      - A patient's pain (-> peak-end rule)
      - http://m.blog.naver.com/PostView.nhn?blogId=lkh77777&logNo=60182144792
     - We also need to think about System 1







This English version was translated by Claude.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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