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Slow Days·삼팔광땡

Adieu, Macaron Factory

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A Few Points on Saying Goodbye 

The debate over personas — turns out it was a defense mechanism against suggestions. 

Criteria for "different" vs. "wrong" = Kitworks, Ryu-seonsaeng

Considering the possibility that "wrong" isn't the other 

Boss attitude 

Saying it isn't needed, then pushing it through by changing the term

Recommending A rather than B, then — when segmenting based on A — criticizing it as limited for not considering B

Just not meeting expectations

 

Things to learn

Members with ownership 

Interns with ownership 

Users (5 years, 350,000 users)

A company that buys meals 

Baseline revenue (AD, 40M KRW/month)

In mobile UI you can forget about depth, provided the given page has a single purpose.

 

Things I found lacking

Users without segmentation, absence of personas 

Establishing BM over UI/CS improvements 

Swapping out the main user (plan) 

A-to-Z tool-based communication 

Filtering the to-do list based on past experience 

 

What I learned 

A variety of tools (Slack, etc.)

Introducing growth hacking 

Sustaining personal life while keeping the intensity

This English version was translated by Claude.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

More on the author's page

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