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Planning Notes·그냥 기획

Thinking About Service Design (Deeply Personal 2)

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The fundamental problem of domestic industries (services) is

benchmarking and research. 


Problem 1) Extremely efficient


People do efficient benchmarking centered on what's currently being offered and its results.

       Case 1) They tried to build the App Store as it is today.

       Case 2) They want to build today's Facebook and Twitter.

       Case 3) They aim for the many, and for the few.


But in reality...

  Facebook's target moved from the few → to the many,

  Twitter's features are evolving from simple → into features that serve simplicity.

  And Apple's App Store (platform) is not a "store" for Apple to sell its own apps.


    Customer, not user,

    product, not price,

    space, not store,

    empathy, not benefits,

    intuition, not features... (Am I making too much up here? lol)

   Anyway... reflecting on the attitude at the starting point and on the process of expanding the business model is sorely needed.


The bottom line is: "nothing (無) != (nothing → something → nothing)."

    In other words, even when the surface simplicity looks the same, 

    a simplicity without the process behind it is never the same.

(rambling...)

As with every outcome... this one also has its reasons.

Service providers have to catch up with rivals fast and roll out services that boost results.

The agency that implements the service

is asked to deliver the most trendy, state-of-the-art, #1-similar style of service

at a lower price, with fewer people,

and in the shortest time.


Problem 2) Trend-sensitive fashionistas

    Methodology, development patterns, design patterns — those are purely... strictly theoretical. 

    As a result, HCI, UI, UX 

    end up reduced to buzzwords, trends, or mere style...

This English version was translated by Claude.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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