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The Ubiquitous UX (Ch. 1: What Is UX? — Knowledge Reuse / Overseas)

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The Ubiquitous UX


Pleasant Charles


Table of contents      0. A newcomer's restless ramblings.

1. What is UX? knowledge reuse 

(already defined UXcontent aboutcollection)

2. UX application process 

cases already used at professional UX firms 

3. utilization process(1/2) : custom UX 

4. utilization process(2/2) : after UX






user experience (UX) How can it help ]



before there was user experience there was frustrated users, misunderstood requirements, and wanted development effect..


> research!

   customer : good question, what do i want?


   contextual inquiry 

         :  observing users carrying out tasks 

         in their own environment provides

         a deeper understanding of underlying 

         and goals.

            

            analyzing results across users can essential problems and that may be overlooked 

when focusing on business or technical development.


   interviews : the unreliability of certain self-report data means that researchers need to know

                      which  data they should collect in interviews, and which they should collect 

                      lising other Methods.


   data analysis : usage metrics such as click path analysis reveal objective ( and often

                          unexpected) patterns across many users.


>> customers don't always know what they want.

       research methods exist for collection objective user data and creating design requirements 

       prioritized based on frequency and importance. such research can support design-marking

       and identify opportunities for market differentiation.



> design !


>> design is a process of solution exploration.

       communication and consensus gathering. techniques have been developed to help make 

       the process easier and more effective - to creative the perfect solution that customer 

 didn't  know they wanted.


   modeling & skating :   modeling user requirements support a shared understanding of 

                                  a problem space and provides a framework for future design reviews

                                  and testing.

               

                                  skating an interface allows designs to rapidly work through options 

          and innovate within the ltimately flexible medium of pen and paper.


   style guides & standards :  complying to user interface standards leverages exiting user                     

                                        expectations and habits. as well as best practices within the user

                                        experience community.


                                        a style guide defined for each product or product group ensures 

                                        that the user experience created focused and consistent.


   paper prototyping :  rough sketches and wireframes can be taken to user and sketchers 

                               to get early feedback onto e interface as a whole.


                               such testing can ensure the validity of the basic concept behind a design

                               before jumping into technical detail.


>> experience strategy.

       desirability? play? ease of use? performance? 

       what non-functional requirement will ensure your product stand out? 



> evaluation !


>> how do we know if software fulfills it's intended purpose?

       how do we know when software meets user needs?

       it's important to gather feedback once software it created.


       ' i have no idea what this thing does.  but you know, all i really need is...'


     usability testing : testing software with users allows quick resolution 

                           of tricky design issues.

                           assumption made during development can be tested. 

                           and the development team can forces on fixing real user problems.


     holistic analysis : internal software review based on usability rule of thumb are a quick and

                            easy way to ensure a design meets basic usability needs.


     agile - provide the most business value in the least amount of time.

     ux    - design exactly the right product <that people love the use> 

               … surely we can all get along.


>> check out the stage for more !

>> stay turned, there's so much more..


by_ UCD stencils by Todd Zazelenchuk & Elizabeth Boling. 

Poster by Elizabeth for the agile 2008 UX stage







[ user experience design diagram ]


written language      

      english, spanish, mandarin, etc


graphic design         

   : shape, symbolism, line, color, 

     spacial composition, texture, dimension,

     and other facets of visual rending.



sound                          music or spoken word  (a.k.a voice over /v.o.) audio.


motion                        animation, change, motion, time, rhythm, calculus.


information design        textual style, graphics, and composition for information structure,  

                                        meaning, relationship and user comprehension.


interface design            graphic and information design elements utilized to indicate controls 

                                       for data manipulation.


interaction design         task flow, system flow/behavior, and human comprehensibility of 

                                       controls provided by the user interface.


programming               'front-end' (client execute) or 'back-end' (server execute) code for 

                                       data input, processing, and retrieval.


the mind's eye does not naturally distinguish between individual elements that comprise an interactive system. parts of the interactive communications / software vernacular are not experienced separately by the user, but as a complete synthetic language which is apprehended and used as a unified whole.


user experience design is the art and science of integrating all of the various elements that comprise an interactive system so that 

       1) the user's needs, limitations, goals, desires. and expectations are served.

       2) the publishing organization's objectives are served as a result od serving the user's (#1)

       3) the whole is greater than the sum of is parts.



"sound is seldom used in contemporary web app's but is a multimedia element common to other types of web-based software, thus import to UX."


             Author      : Michael Cummings  |  uxdesign.com 

             copyright  : creative commons   -   Attribution - Noncommercial 3.0 United States 

This English version was translated by Claude.

친절한 찰쓰씨
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Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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