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Planning Notes·제품에 대한 소고

The Spatial Web

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1
The human brain — the wrinkled mammalian brain — is not pre-programmed. By contrast, the brains of reptiles, fish, and the like are pre-programmed from birth. They stand on their own in nature the moment they're born. But wrinkled mammals.. humans in particular, of all things alive on earth, need the longest period of care.

The most fundamental reason that humans — born without sharp fangs, tough skin, or deadly venom — could play a leading role in nature is that we could have a heavily wrinkled brain.

The human brain starts as a blank slate. And in each of our environments, we fill it in program by program. Each time we face a big change, we evolve through a growth pain. One thing that sets us apart from creatures in nature is that the result of this evolution is not something harder or sharper, but an evolution into more flexible thought and attitude.

2
Things and actions that were once awkward become familiar at some point. And generations that never even experienced the awkwardness just absorb it without judgment. As history shows, the things I worked to learn, or thoughts and values I managed to change and grow used to, don't change easily again — even if it's just a small habit.

In the internet (mobile) environment that was universalized with the smartphone as a catalyst, we already have many things that have become familiar without our noticing. Just like how the idea of a king, or of nobility and commoner classes, once became common sense and attitude, as we got used to services that improved the offline environment or that connected people, we started — without noticing — building, experiencing, and defending a new common sense.


3
Solving a problem matters, but recognizing and defining the problem comes first and matters more. It's a really hard process.



4
As one person working in this thing called IT, as one mammal-human who has been watching the recent changes in the digital environment very carefully, I happened to meet at the library a book and some passages that really struck me, and I want to share a few.








The Spatial Web http://aladin.kr/p/Uy0oN

The Spatial Web

Gabriel Rene and Dan Mapes describe how technology leaps out from behind the screen into the physical world around us, and at the same time, how real-world people, places, and things get digitized into the virtual world..

www.aladin.co.kr


-p.95, from 'Chapter 2 Problems'

The World Wide Web technology and user interface were designed for 2D text (hypertext) interaction and page navigation of digital information — not for digital experiences and behaviors. Because it wasn't designed with spatialization in mind, we lack the foundation for building next-generation Spatial Web applications that support user navigation, 3D-object interaction, and transactions both inside and between 3D spaces. A Spatial Web is essential for us.

Let's look more closely at the key functions missing in the original web architecture, and missing even in today's definition of Web 3.0.

Today's web has no built-in native ID or account infrastructure. So for each service a user wants to use, they must authenticate themselves to that individual provider before they can access the service. Different interactions — browsing, communication, shared-purchase — each require a separate account. As a result, all the data related to those accounts is owned, controlled, and monetized by third parties. This applies to nearly every service on the web.

Today's web has no open spatial browser built on a standard spatial protocol that every user can access. It does not support the multi-user interoperable search, viewability, interaction, transaction, and transport of user assets and currency needed for real-world or virtual-space use.


Chapter 4, Features and Benefits, p.163
We have already witnessed the decentralization of connection, communication, and content, and are now converting today's internet commerce into the virtual-currency-woven Spatial Web — the 'native' capability of the internet's virtual fabric.

In his book "Inventing the Internet" (MIT Press, 2000), technology historian Janet Abbate wrote, "People don't break into banks because banks aren't secure. They break in because that's where the money is. As for the internet's early designers and builders, they thought they were building a classroom — but it turned into a bank." The web wasn't designed to be a bank. E-commerce was a hack.

That hack has grown into something worth trillions of dollars. Now imagine the value that can be created by intentionally supporting commerce at the Spatial Web's core protocol layer. Imagine all the new ways it can be used.



Chapter 4, Features and Benefits, p.165
The next category is Scanned and Connected Virtual Assets. This uses scanning technology that combines computer vision and depth-sensing cameras to create 3D models of existing objects, environments, and even people. Until now, such 3D scanning tech was expensive and cumbersome to assemble, but today's latest smartphones have these new cameras and AI chips built into the hardware, and the software and features are built into the OS. This means next-generation users can realistically scan objects, people, and environments by default. With smart glasses, drones, and autonomous vehicles equipped with real-time scanning technology, you can imagine how many objects, environments, and people worldwide will soon have their own hyper-real 3D models.

As more objects are computerized, we may see countless connected hyper-real objects. As mentioned before, the ownership and usage data of the Internet of Things (connected devices) must be safely protected on a distributed ledger. But in practice, how do we actually access that data and interact with connected devices?

A digital twin is a 3D digital model of the data related to a physical asset, process, or system. Any digital representation, without exception — from text-based diagnostics to 2D blueprints and schematics, diagrams, all the way to full 3D replicas — can be considered part of a digital twin that represents the state and history of that item (even of a person). Today most descriptions tend to represent 3D or space, which is part of the evolution of industrial and enterprise digital transformation.

Think of a digital twin as a detailed virtual model that is the same thing (or twin) as the physical one. That 'thing' could be a refrigerator, a vehicle, a heart — or a networked system like a factory, a store, or even an entire city. Computer vision and connected sensors on physical assets can build the virtual model according to the digital twin, showing how the physical thing works in the real world and its current real-time state and activity, as well as important information representing its past states.












ref

https://www.google.com/amp/s/www.bbc.com/korean/news-47533771.amp

The 'WWW' creator says the web is falling — BBC News Korea

30 years after the World Wide Web was invented, Sir Tim Berners-Lee says the web should not look the way it does today.

www.bbc.com



https://ko.m.wikipedia.org/wiki/%EC%86%94%EB%A6%AC%EB%93%9C_%ED%94%84%EB%A1%9C%EC%A0%9D%ED%8A%B8

Solid Project — Wikipedia, the free encyclopedia

Twenty years after Berners-Lee invented the World Wide Web in 1989, he sketched out design issues for what would later become the Solid project and drafted them as a W3C draft. [3][4] He..

ko.m.wikipedia.org






This English version was translated by Claude.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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