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Renewal·세미나 노트

From a KOCCA Smart Content Class (UX pattern & UI design)

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* Prologue 

IA 7 layers (1–5 dev, 1 app, 1 promotion)

Icons are a non-verbal delivery medium (with meaning: metaphor / without meaning: bullets)

Navigation (move by touching) vs navigator (delivers information without being touched)

  

*    The main tech currents of each era and the constants 

     industrial engineering         cognitive psychology 
      IA --> HCI --> UX            --( "UI" )-->
     jigsaw puzzle         mobile-like structure (linear)


*    The reason actions slow down with age is not the decay of reflexes, but 
     simply that the brain's "cognition" of what the eyes see slows down.



*   Education and the individual's role in the age of convergence

     : What we need is for each part to converse with the others 

    (investing in humanities majors studying engineering, or vice versa...)

     it's not strictly necessary to transplant that — or pile up convergence knowledge yourself.


*  Things a planner should watch out for

   : Looking at other people (and situations) through your own private persona. / statistics, 20s/30s, men/women..., etc. 


*  What "pattern" means 

   Finding the unique shared experience across varied experiences — 

   defining what is both regular and unique. (If there are 100 'patterns,' it's not a pattern.)


*  Persona

   Declaring the user's role, usage information, and target user based on what purpose and usage pattern users exhibit (personas can be expressed via task and activity)

   - Goals: End Goals, Experience Goals (these keep changing), Life Goals

   - Components: Behavior (previously learned experience), Activity (the smallest unit of action / press level / the number the user reacts to), Contextual (why the user takes that action or makes that choice, socially and environmentally), Specific (Dan Brown, declarant)

   - Design basis: Knowledge, Interests, Influence, Pain points



  

This English version was translated by Claude.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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