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Game-related BM

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Game-related BM

Pleasant Charles


( before )

Apply what a player did or plans to do offline before and after playing, not just for fun but including schedule checks and productivity elements.

   → "Enough for now. Look at the sky for 10 minutes."

      "While you're at it, tell your dad you love him once?"

      "Listen to what's going on in the world."


1. Sound

  → Match the same sound from 1, 2, 3, 4.

    Sound (DJing) → build the same notes via buttons (DJing).

    3 sounds → find the first sound.

    3 sounds → identify the sound that wasn't played.


2. Web accessibility turned into a game: color-weakness, sound, etc.


3. Runtime environments: web + offline / PC, tablet, mobile.


Private space: like "Rule the Sky," with each player's terrain that can be expanded and moved.

Action, characters: Fortress, Crazy Racing KartRider, Angry Birds — weapon forms by race (missiles vs. flowers, trees, water, wind... etc.).

Equipment: cannons, tanks, castles, barracks, radar, shields, (limited-use) planes/rockets.


Only! : direct purchase of items < extending game duration and accumulated score.

Extending duration: offline-use game & map download (not via the app store — install via web URL). (Reduce connection constraints.)

<-> Upload to DB and sync based on Facebook (only basic score items, though → distinguish the offline-game area and online area by role and type.)


Global mode: on a shared-map, chat, friend-add, messaging, battle requests + translation (+ emoji — easy communication).

Participation expansion, competition: item battles (match schedules by region), private-land decor, friend-add, messaging, translation (global game).


Map-theme types

 - Shared land: item acquisition, messaging, chat, battle requests, global / regional ranking displays.

 - Private land: make the terrain of the individual's private land.

 - Arena: (1:1) (1:many) (many:many), ranking display, regional themes, per-theme condition settings, cheering-message relay.


Basic form

 - Offline-compatible: a map that flows from stage (mission, distance) to stage.

 - Horizontal timeline form: grasp ranking and mission progress, battle requests, friend-add, messaging.

This English version was translated by Claude.

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Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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