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From the Smartphone-Competing Clothing Platform Beyond to a New Interface

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From the smartphone-competing clothing platform beyond to a new interface




The iPhone didn’t build its ecosystem because it was a “smartphone.” X

Nor because it was a mobile phone with portability. X


It simply shrank the gap (time, learning curve, method) between the customer’s thought (their need) and their action (its realization).

The only peculiar obsession they displayed was, for the sake of that tool, adding individual apps to a tablet-sized phone 

(and, instead of touch, gesture-based input).



So beyond the smartphone ecosystem, what kind of tool could we build?

Clothing.

The clothes and accessories you always wear. (Using QR codes, RFID, and the like.)

Leverage those and you can build a similar platform or ecosystem.




Of course, all of this does is shrink the gap between the customer’s needs and their realization,

but it looks like it could play a substantial role as a halfway reservoir.

Change, after all, can’t be achieved in one go… not for the providers (the decision-makers, the middle managers) or for the consumers.


Ultimately, we’ll be able to build a tool that removes the gap altogether and lets need become realization directly — 

in other words, where the moment you think, the result happens 

(the new interface beyond the eye-mouse that’s in another post).


At first, like the bidet, it’ll be used as a tool for some of the disabled;

then, a tool for everyone; and eventually, that tool will expand past being a platform into being an ecosystem.

This English version was translated by Claude.

친절한 찰쓰씨
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친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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