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Renewal·서른의 생활코딩

ex4) Java OOP

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class Box {
    int width; // class with data attributes, constructor, and methods
    int height;
    int depth;
 
    public Box(int w, int h, int d) { // constructor, name is the same as the class name
    width=w;
    height=h;
    depth=d;
    }

    public int volume() { // method
    int vol;
    vol = width * height * depth;
    System.out.println("Volume is "+vol);
    return vol;
    }
}


public class Class02 {
    public static void main(String[] args) {
    Box vol = new Box(2,3,4);
    System.out.println(vol.volume());
    }

}





//[public/final/abstract] class Class-name { //class header section

// final = no inheritance
// abstract = abstract class,
//      i) SampleClass sam;    = reference variable definition is possible, but 
//      ii) SampleClass sam = new SampleClass(1,2,3); = new object definition is impossible!

 

//
//Understanding the purpose of OOP concepts!
// 1. To learn how to use classes made by makers
// 2. To be able to create and use them on your own

This English version was translated by Claude.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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