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Design Dive — my INSIGHT 02

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Eye mouse 'eyeCan'  - my INSIGHT 02


Design Dive UX Team  

Engineering part — Pleasant Charles

2012.08.01




< About: Appropriate interface >


Let's refresh the approach.


Let's look for similar interface interactions

1) Eye-like shape, a round GUI 

→ Arcade joystick: needs extra buttons for functionality.

Requires fast speed.

→ iPod wheel: wheel + touch.

→ Touchpad (Mac) mouse: standard functions work; special functions include gestures.


2) GUI driven by action alone, no buttons

→ Ping-pong: takes time to arrive at a result.

→ Jackpot: outcome produced in two actions.

→ Morse code: grammar must be memorized; the device must be able to observe fast pupil motion in fine detail.

→ Squash? squad? Circular board, hitting a round target in the center to score — that kind of game.



MY Idea Storm

1) Enlarge the cursor that moves with the eye.

2) Move the menu and select it with a blink.

3) A long eye-closure, then reopening, creates a navigation bar.

4) Fix function keys at the sides or a dedicated zone.

5) Not clicks via an eye pointer, but a touch-like action via pointer motion.

6) Add a TAB function in the interface.

7) A language tool to replace the keyboard.



Things to know, for deeper related information

1) Authors: Professor Cho Kwangsu, Professor Kim Jinwoo.

2) Book: "UX Seen by a Psychologist."

3) Related department: Sungkyunkwan University Interaction Dept.




* Related game development (using eye-blinks, counts, timing, timing-based play).

→ Shooting, jackpot, golf.

→ Snowboarding,  Crazy Racing KartRider.

→ Stylish sprint, Janggi.

→ Drum, Tap Sonic.

This English version was translated by Claude.

친절한 찰쓰씨
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Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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