
Eye mouse 'eyeCan' - my INSIGHT 02
Design Dive UX Team
Engineering part — Pleasant Charles
2012.08.01
< About: Appropriate interface >
Let's refresh the approach.
Let's look for similar interface interactions
1) Eye-like shape, a round GUI
→ Arcade joystick: needs extra buttons for functionality.
Requires fast speed.
→ iPod wheel: wheel + touch.
→ Touchpad (Mac) mouse: standard functions work; special functions include gestures.
2) GUI driven by action alone, no buttons
→ Ping-pong: takes time to arrive at a result.
→ Jackpot: outcome produced in two actions.
→ Morse code: grammar must be memorized; the device must be able to observe fast pupil motion in fine detail.
→ Squash? squad? Circular board, hitting a round target in the center to score — that kind of game.
MY Idea Storm
1) Enlarge the cursor that moves with the eye.
2) Move the menu and select it with a blink.
3) A long eye-closure, then reopening, creates a navigation bar.
4) Fix function keys at the sides or a dedicated zone.
5) Not clicks via an eye pointer, but a touch-like action via pointer motion.
6) Add a TAB function in the interface.
7) A language tool to replace the keyboard.
Things to know, for deeper related information
1) Authors: Professor Cho Kwangsu, Professor Kim Jinwoo.
2) Book: "UX Seen by a Psychologist."
3) Related department: Sungkyunkwan University Interaction Dept.
* Related game development (using eye-blinks, counts, timing, timing-based play).
→ Shooting, jackpot, golf.
→ Snowboarding, Crazy Racing KartRider.
→ Stylish sprint, Janggi.
→ Drum, Tap Sonic.
