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BM_Urban Circuit

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BM_Urban Circuit


BM_Urban Circuit.pptx
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1. Defining the names

  1) The space = Urban Circuit

  2) The people who use the space = Hobbyists


2. Concept

  1) Turn closed leisure activities (online games) into a healthy culture

  2) Offer a modern version of the "trampoline place (bangbang)" — a space and culture of play

  3) Establish a genuinely social social culture

  4) Scale from play to learning, and from learning to professionalism


3. Store layout

  1) Counter (display / sales): RC cars, drones

  2) Space composition

    - Style: K1, pro-game tournament venue

    - Basic elements: electronic scoreboard, waiting area, racing area, RC repair bay, broadcast booth, photo zone

    - (Additional) education space


4. Business type

  1) Run as a PC-café style franchise

  2) Spaces set up inside/outside buildings in semi-urban areas


5. Revenue model

  1) Product distribution and sales

  2) Hourly use fees (direct-operated stores)

  3) Franchise membership fee

  4) Franchisee sales commission

  5) Supply content to cable broadcasters (or Afreeca)


6. Expected outcomes

  1) Offer a business item for livelihood-type entrepreneurs (domestic and overseas)

    : design it so it doesn't feel like "something to do after retirement because there's nothing else," but rather looks intellectual and self-developmental

  2) Offer a new lifestyle space that families and young people can share

  3) Offer an alternative educational venue that crosses age groups

  4) A springboard for a new sport or pro-gaming scene

This English version was translated by Claude.

pptxBM_Urban Circuit.pptx
친절한 찰쓰씨
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친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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