Basic Mindset for Planning or Design
: The insights (?) I came to think of through a past seminar — things I wrote down on napkins here and there to keep asking myself — I’m finally transcribing them now.. haha (2012.07.15)
Unclear goals can be compensated for with a sufficient plan.
What feels like “common sense” usually comes from habit.
It can be reinterpreted through imagination, and through that you open up the possibility of improvement.
A failed case can help more than a good theory.
If you organize app analytics, English, and news feeds according to your own habits and patterns,
you can produce targeted content that fits them.
An open workflow has to be designed with reproducibility in mind. (Even if one team member drops out, it should still run.)
: Creating guides, turning things into manuals, design guides, understanding each teammate’s strengths and weaknesses and preparing a guide that can serve as an appropriate management point — all of this is necessary.
Ordinary design: in the process of giving form to social issues based on research, enable it to still pursue profit. (→ Start from a thought or an idea as the keyword.)
Service design: even if it’s a bit risky (in time, profit, process), focus on making tools (processes, tools of participation) that can contribute to society — acting as a connector or catalyst rather than direct work. Rather than using other companies’ research results as data, collect data by observing the field directly. Consider and induce movement — voluntary participation and cooperation from both internal and external customers. (→ Start from behavior.)
