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Planning Notes·핏과 결에 대한 소고

[ base but all ] Whatever You Imagine, Whatever You Do,

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Whatever you imagine, whatever you do,  in the end-
it is voluntariness (motivation and justification) + sustainability (ecosystem) + collective (horizontal collaboration) + intellect (knowledge sharing) + space (UI) + empathy (UX). 


Offline or online aside, a sustainable group of intellects and a space where they can dwell.
This becomes every service, makes up every company or enterprise, and becomes the beginning and end of every ecosystem.

Everyone is wanting an insanely light space and a place where empathy of feeling resides.




Web 2.0, the participation, sharing, and openness of social networks, commons... Open Course Ware — these
are new concepts that have evolved for greater causes and the public good.

But, as the words themselves suggest, they are idealistic and conceptual.
In actual practice or in reality, however, they are being used only as marketing tools for profit.

What is needed is not an abstract social network but 
a platform that has been built.
ex Proposal_a) http://bit.ly/phuzbc

Not a social platform that exists for its own service, 
but a service in which existing services that individuals already use and new services can blend together — that is what is needed.

+ Another reason : http://bit.ly/oUXAEq




Commons is not something that happens only in IT.
It is happening across all of human society — in control systems like Arduino, in machinery, services, environment, volunteer work, and more.
ex Case_groups and organizations) http://bit.ly/pzn2De , 
ex Case_knowledge sharing through TED) http://bit.ly/rboLPv , http://bit.ly/r3eu4p

ex Case_examples through TED) http://bit.ly/n38gPR ,  http://bit.ly/qjv0eT ,  http://bit.ly/oRGG5Y

But the changes are mostly top-down, coming from intellectuals and people whose thinking, reasoning, and circumstances allow them some breathing room.
Giver and receiver are clearly separated.

For those who can't speak English, who don't possess specialized knowledge, or whose circumstances are tough,
it's nothing more than a trend.

A world where ordinary people too can make outstanding contributions
Dreams are an equal thing that anyone can hold without limit — but reality isn't like that.
In our society the freedom to dream is limited. So I thought about it.
Could one of the social possibilities of IT be a world where ordinary people, too, can make outstanding contributions?
( - 2010, vision designer Kim Jae-yeon )  


I agree with Mr. Kim Jae-yeon's view. But,
with only individuals shifting and changing their thinking — and under the precondition of the "ordinary person" he speaks of —
it seems somewhat lacking in real-world feasibility. The level of understanding felt by those involved on the ground may be high, but whether they can truly empathize is something I'm not so sure about. It's not very different, I think, from the situation — or the feelings — of a small local-market business owner standing at the urgent crossroads between closing down and continuing on, when faced with an outstanding planning and marketing proposal.
And so,





what I want to propose, to build together with them at the company I work for, is
the development of a platform that can connect online and offline, that can give weight to each individual's capacity and voice (Facebook, Twitter),
and on which an individual's achievements and efforts can be smoothly shared, recognized, and given feedback. 

First, a web-based
(in magazine form ex case) http://bit.ly/r751YO, with translation, foreign-language translation, interoperability with existing social web services, a space where individual writers/designers can blog and form a market, and easy knowledge sharing) 

a knowledge-sharing social web platform.

Later, the goal is to raise the usability environment offline as well, and along with that
to produce convergent control devices that connect that platform with everyday life.
(spreading and popularizing ubiquitous devices through Arduino)


ex Proposal_b) http://bit.ly/nBPlb1

This English version was translated by Claude.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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