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App Planning Seminar 01: Announcement

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App Planning Seminar 01 _Announcement



Job position

App planning (IA design)   + research  +  ID   =  UX consultant


Roles by specialty

       App planning     : app planning ability + ROI

       App design  : understanding OS-specific guidelines and characteristics   + mobile UX development ability

       App marketing : branding + app promotion


Planning roles

         1. Evidence-based thinking  + the role of giving clear answers  + building empathy through research

         2. User analysis

         3. Requirement analysis for each individual user

         4. Ability to collect business models from various fields

         5. Establish a standard for positioning your app: painkiller vs. vitamin 


App planning process 

         :  idea -> market research -> planning -> design -> development -> marketing


App planning work

           1. Business planning  :  ROI  + minimum viable features (customer needs, usage-pattern feedback -> feature expansion)

           2. Considerations :  functional elements + creativity + convenience + profitability

           3. Design          : communication with internal customers

           4. Marketing      : communication with external customers




* UI structure : Phone -  depth-finding UI        /        Pad  -  dual-layer UI

* Mobile game life cycle  : 6 months (2011)  -> 3 months (2012)

                : response patterns in actual industry work ->                    

                                                                             




* Participating companies 

         : Locker (research company), iLocal APP,  4:33, Y Series (books),  Bungaejangter (used trading), Ojirap


App research

         Everyone's Newspaper (meta-style),  10,000 Recipes  

         Junior Naver : education < more for keeping kids occupied

         No-Geungjeong Wangchobo

         SNS CSAT Free  : + lectures + publishing  + compatibility with personal notes and blogs + basic past exam questions + shop-in-shop instructors

         Rainy Day :  simple game, 100,000 downloads  + downloaded in rainy UK and in non-rainy Middle Eastern countries

         ADMon : earn points by viewing ads 

        JAVK POT / PinBall (online-offline game + rechargeable use)

        Productivity ( DEEK , UPAD , Onenote , Clibe ,  Somenote , Paper , Discor)

        VEVO (music)

        Photo app reviews by photographer Ibago


Recommended apps 

         1. Oppanaya    >>  feature (alarm) : emotion = development : content 

         2. BIRZZLE    >>  3 months + 3 months development  : simple depth, targeted at overseas markets from the start

         3. Photo Shake >> user-friendly UI  :  usage (UX) + function (app) + sharing (social)

                                 >> three major development reversals  / featured in overseas media : downloads *500

                                    >> failed 9 out of 10 times, photo-specialized company


Market adaptability

         Even if an app ranks high in the App Store, not many people around you actually know or use it.

                 1. The market is that large

                 2. If there is no response within a month after launch, you can pull it, release it again, and customers will think it is a new app. 

                    (there is relatively little concern about brand-value loss from failure)

                 3. If this were a market that could be dominated simply with money, large corporations would already have taken it over. 

                     But no global large corporation has yet become the dominant force!


Market outlook 

         LG : What is even left after the internet? Only Daum and Naver, right?

         VS : The app/web market = software < content market.

                 Just avoid areas where Facebook or KakaoTalk are likely to enter when doing business.




Hosted by : http://www.econovation.co.kr/

Lecture : Dong Woo-sang (CEO of Winners Lab) = http://blog.naver.com/brucedong




This English version was translated by Codex.

친절한 찰쓰씨
Written by
친절한 찰쓰씨

Pleasant Charles — UI/UX researcher at AIT. Keeping notes on design, planning, and slow days here since 2010.

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